Interfaces shaped through thoughtful imagination
Carnalvivo materials support a clear understanding of design logic and help create solutions where every detail contributes to a unified experience.
The Beginning of Carnalvivo
Carnalvivo was created as a project where design learning materials unfold through logical examples and structured explanations. We aim to build a space where each topic is presented clearly and where every step supports the previous one. Our work focuses on explaining design through element interaction, interface composition, and observation of user perception.
Carnalvivo
Core Map

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Linea Start
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Trace Studio
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Flow Pattern
Vendor:CarnalvivoRegular price €170,00 EURRegular priceSale price €170,00 EUR
Design as a clear and approachable craft
Our function is to guide the learning journey through clear explanations, examples, and a calm, consistent pace of material delivery. We shape conditions in which each topic has a logical continuation and each module supports the understanding built previously. These materials help focus on what matters most: how interfaces work and why certain decisions create a clear and meaningful interaction.
Focus on clarity
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Visual thinking
You learn to see interfaces as a complete
picture where each element has
its own place and role. -
Structured approach
Every decision is based on logic
and sequence, so screens feel
clear for the user. -
Deep analysis
You explore not only how a screen
looks, but also why it works this
way for different scenarios. -
Flexible solutions
Over time, you can suggest several
interface options and choose the
one that supports the task better.
Frequently Asked Questions
How are Carnalvivo UI/UX courses different from other materials?
Carnalvivo courses are structured to show design through the logic behind decisions rather than only through visual appearance. Each section explains why elements are arranged in a certain way and how they influence perception and interaction. The materials include many situations based on real interfaces, so topics feel practical rather than abstract. We pay attention to details: from spacing and grids to text, icons, and micro-interactions. This approach supports not just repeating examples, but also starting to think like an interface designer.
Are Carnalvivo courses suitable if I am just starting with UI/UX design?
The materials are designed so that someone with no prior experience can enter the field comfortably. First, they explain basic ideas of interfaces, composition, and interaction, and then gradually introduce more complex concepts. The examples show how simple screens look, how they become more detailed, and how the logic of element placement changes. Step by step, you move from observing to making your own decisions. This progression helps create a solid foundation that makes further skill development more natural.
Do I need an art background or drawing skills?
You do not need an art background or illustration experience to study in Carnalvivo courses. We treat interface design as a combination of logic, composition, rhythm, and text. Many examples focus on block arrangement, reading hierarchy, and building clear user scenarios.
What main topics do Carnalvivo UI/UX courses cover?
The courses lead you from basic principles to deeper interface analysis. You explore how grids and element rhythm work and how to build a clear hierarchy of headings and text blocks. Separate modules are dedicated to forms, navigation, cards, lists, panels, and element states. You also examine how a user moves across a screen, where their attention stops, and which details help avoid unnecessary steps. This way, the material shows how to assemble a screen from separate parts into a coherent composition.
The people shaping our direction
The Carnalvivo team brings together diverse perspectives to craft materials that support clear design understanding
Tanner Mcgrath
UI motion designer
He works with microinteractions and smooth transitions between screens to make interfaces feel alive and consistent. In the course, he shares approaches to creating animations that support the logic of user actions rather than distracting.
Ida Mullen
Interaction pattern researcher
She carefully observes how people use interfaces and collects recurring scenarios. In the course, she explains how to use these observations to create screen templates that support
common user actions.
Marcus Ho
Onboarding flow designer
It creates the first steps in the interface that introduce the user to
the basic features. In the course, she shows how to build short sequences of screens that explain the main points without
unnecessary details.